Design and validation of consumer behavior model based on user-generated content in the banking industry

Document Type : Original Article (Mixed)

Authors

1 PhD Candidate, Department of Business Management, Rasht Branch, Islamic Azad University, Rasht, Iran

2 Assistant Professor, Department of Business Management, Rasht Branch, Islamic Azad University, Rasht, Iran.

3 Assistant professor, Payame Noor University, Tehran, Iran

Abstract
Abstract
The aim of the current research is to design and validate the consumer behavior model based on user-generated content (UGC) in the banking industry. According to its purpose, the research method is practical, and in terms of implementation method, it is mixed (qualitative-quantitative), and descriptive-exploratory in terms of the implementation strategy of research. The statistical population in the qualitative part includes 15 people from the experts of the banking and academic system active in the field of content marketing,selected by the method of judgmental purposeful sampling; and the statistical population in the quantitative part includes 384 people from all the customers of Sepah Bank in Tehran, selected using Cochran's formula as a sample, by available sampling method. Data collection tools included user-generated content in social networks and expert-based questionnaires for modeling and questionnaires with a five-point Likert scale for validation. MICMAC software was used in qualitative part data analysis and SPSS and PLS software was used in quantitative part. The combination of thematic analysis and structural-interpretive modeling resulted in the presentation of consumer behavior patterns based on user content. The main themes of the model include user-generated content, customer sentiments and attitudes, customer expectations, customer actions towards user-generated content, and brand development based on user-generated content. The results of theme analysis and structural-interpretive modeling have led to the validation of the model and the verification of all hypotheses (except for the moderating effect of customer expectations based on user-generated content).
Extended Abstract
Introduction
Engaging the audience in marketing activities has become one of the most important concerns of marketers, and in this regard, the use of user-generated content has received more attention than in the past (Liu et al, 2019).
User-generated content became popular as a new concept following the growth of Web 2 technology, and it also attracted the attention of marketing experts during this period. User-generated content refers to those contents published by users using various online social platforms (Naeem, 2019). In fact, any form of content, which is produced outside of professional structures, is called user-generated content, usually disseminated in social platforms and technologies including social networks, social computing, web 2, collective action tools, social web, read/write web, Customer-generated networks, virtual communities, computer-mediated communication, socio-technical systems (Koivisto & Mattila, 2018).
Today, knowing that the content produced by users have much deeper effects on consumer behavior, in order to achieve more profit, business owners use different tricks to set up various campaigns with user content (Liu, 2020). On the other hand, in various situations, user-made content campaigns with humanitarian, anti-war, cooperation with minorities, etc., have been held all over the world and have had many effects on consumer behavior (Colicev et al, 2019). Searching for different aspects of user-generated content on social networks has been able to increase interactive communication, word-of-mouth advertising, brand stories, and brand reviews among customers of service providers; so that the discussion regarding the importance of social enthusiasm for the brand and the influence of the produced content has been increasingly noticed among marketing experts, business leaders, marketing managers, and researchers (Naeem, 2019). Therefore, the research begins with the question: what is the pattern of consumer behavior based on user-generated content in social networks?
Theoretical Framework
Consumer behavior
Research has shown that having a correct analysis of consumer behavior can be considered as a critical factor in the success of companies' marketing programs (Taghikhah et al, 2020). In fact, in order for marketing strategies to have the ability to persuade customers to buy a product or service, a correct understanding of consumer behavior must first be created. Therefore, in recent years, marketing experts have emphasized the cognitive theory of emotions in order to describe consumer behavior (Sohrabi & Aghighi, 2018), because with a better insight into understanding consumer needs, better quality services and products can be provided to them, and created sustainable relationships between customers and the company (Bahreinizadeh & Hosseini, 2018).
User-generated content
User-generated content refers to those contents published by users using various online social platforms (Naeem, 2019). In fact, any form of content, which is produced outside of professional structures, is called user-generated content, usually in published in social platforms and technologies including social networks, social computing, web 2, collective action tools, social web, read/write web, Customer-generated networks, virtual communities, computer-mediated communication, and socio-technical systems (Koivisto, Mattila, 2018).
Sadeqi-Arani et al, (2023) investigated the development of the technology acceptance model: investigating the impact of consumption experience, inertia and the culture of the consumer on the acceptance of open banking. The results showed that the new investigated variables, i.e. consumer inertia, uncertainty avoidance, perceived risk, and previous consumption experience have a positive and significant effect on the willingness to accept open banking.
Mandi Habibabadi & Samadi (2023) investigated the effect of user-generated brand content on customers' behavioral responses. The results and data analysis showed that the brand-based content created by the user has an effect on the emotional response, the brand-based content created by the user has an effect on the cognitive response, the emotional response has an effect on the immediate behavioral responses, the emotional response has an effect on the next behavioral response, cognitive response has an effect on immediate behavioral responses, and cognitive response has an effect on subsequent behavioral responses.
Research methodology
According to its purpose, the research method is practical, and in terms of implementation method, it is mixed (qualitative-quantitative), and descriptive-exploratory in terms of the implementation strategy of research. The statistical population in the qualitative part includes 15 people from the experts of the banking and academic system active in the field of content marketing,selected by the method of judgmental purposeful sampling; and the statistical population in the quantitative part includes 384 people from all the customers of Sepah Bank in Tehran, selected using Cochran's formula as a sample, by available sampling method. Data collection tools included user-generated content in social networks and expert-based questionnaires for modeling and questionnaires with a five-point Likert scale for validation.
Research findings
MICMAC software was used in qualitative part data analysis and MICMAC software was used in qualitative part data analysis and SPSS and PLS software was used in quantitative part. The combination of thematic analysis and structural-interpretive modeling resulted in the presentation of consumer behavior patterns based on user content. The main themes of the model include user-generated content, customer sentiments and attitudes, customer expectations, customer actions towards user-generated content, and brand development based on user-generated content. The results of theme analysis and structural-interpretive modeling have led to the validation of the model and the verification of all hypotheses (except for the moderating effect of customer expectations based on user-generated content).
Conclusion
The current research has been conducted with the aim of designing and validating a consumer behavior model based on user-generated content (UGC) in the banking industry. The results of this research are in agreement with the results of Sadeqi-Arani et al, (2023), Mandi Habibabadi & Samadi (2023), javaherizade et al, (2020), Li et al, (2020), Liu (2020), Abrishmi et al, (2020), Colicev et al, (2019), Taghdimi et al, (2019), and Do Paco (2019). Mandi Habibabadi & Samadi (2023) showed that brand-based content created by the user has an effect on emotional response, brand-based content created by the user has an effect on cognitive response, emotional response has an effect on immediate behavioral responses, emotional response has an effect on subsequent behavioral responses, cognitive response has an effect on immediate behavioral responses, and cognitive response has an effect on subsequent behavioral responses.
According to the results of this research, the following suggestions are presented:
 It is necessary to provide the requirements of user-generated content production by the bank for the users. In this regard, it is suggested to improve the social media literacy of customers to produce user-generated content, train and develop skilled and expert human resources in the field of information technology in the bank to analyze data, increase the level of security and privacy of customers, bank investment to develop social platforms and technologies, create trust among customers to produce user-generated content, create the ability of customers to access user-generated content platforms.
 Bank officials use different tools to produce user-generated content by customers. In this regard, it is suggested to receive customers' criticisms and feedbacks from the services received online, narrating the experiences of customers from the services received on the web platform 2 and 3, receiving online suggestions and recommendations from customers with chatbots, creating user-made content campaigns with philanthropic; benevolent; environmental purposes; and etc., producing video and image advertisements of bank services, exchanging information related to the bank brand among customers, holding a brand story contest and bank brand reviews among customers, describing bank brand services, etc.

Keywords

Subjects


Abrishmi, H., & Sobhani, H., & Majed, V., & Aghalovi Aghmioni, A. (2020). Investigating the resilience of the banking system by focusing on the behavior of consumers of facilities and banking health indicators. Bi-quarterly Journal of Consumer Behavior Studies, Volume: 7, Number: 2, https://civilica.com/doc/1190174 (in Persian)
Agarwal, A., & Kumar, A., & Nanavati, A., & Rajput, N. (2010). User-generated content creation and dissemination in rural areas, Information Technologies & International Development, 6, 21–37.
Bahreinizadeh, M and Hosseini, M. (2018), Predictions and aftermath of impulse buying behaviour: Determining Priorities and Presenting the Model Using the Delphi and Dimetall Combined Method, Journal of Business Strategies, 25 (11), 1-19. SID. https://sid.ir/paper/253009/fa. (in Persian).
Chu, L.C.,  Chen, H.H. (2016). Flow experience of knowledge workers: a case study of a Taiwanese consultancy, Journal of International Management Studies, 5, 216–22s6. DOI:10.1186/s40064-016-3173-6
Colicev, A., Kumar, A., & O'Connor, P. (2019). Modeling the relationship between firm and user generated content and the stages of the marketing funnel. International Journal of Research in Marketing, 36(1), 100-116.‏ DOI:10.1016/j.ijresmar.2018.09.005
Do Paco, A., Shiel, C., & Alves, H. (2019). A new model for testing green consumer behaviour. Journal of cleaner production, 207, 998-1006. DOI:10.1016/j.jclepro.2018.10.105
Ho, C. W. (2015). Identify with community or company? An investigation on the consumer behavior in Facebook brand community. Telematics and Informatics, 32(4), 930-939. DOI:10.1016/j.tele.2015.05.002
javaherizade, E., sani fard, R., & azadeh del, A. (2020). A Study on the Effect of Electronic Banking on the Behavioral Intentions of Consumers in Banking Industry. Journal of Advertising and Sales Management, 1(4), 53-63.doi: 20.1001.1.27170837.1399.1.4.5.0(in Persian)
Kheiri, B and Fathali, M. (2015). Investigating the affecting factors on the purchase intention of luxury products. Journal of Marketing Management, 26, 1-24. SID. https://sid.ir/paper/218806/fa. (in Persian)
Koivisto, E., & Mattila, P. (2018). Extending the luxury experience to social media–User-Generated Content co-creation in a branded event. Journal of Business Research.‏ DOI:10.1016/j.jbusres.2018.10.030
Kostadinova, E. (2016). Sustainable Consumer Behavior: Literature Overview. Economic Alternative, (2); 224-234.
Li, X., & Zhao, X., & Pu, W. (2020). Measuring ease of use of mobile applications in e-commerce retailing from the perspective of consumer online shopping behaviour patterns. Journal of Retailing and Consumer Services, 55, 102-093. DOI:10.1016/j.jretconser.2020.102093
Lin, WB., & Wang, M K., & Hwang, K P. (2010). The combined model of influencing online consumer behavior, Expert Systems with Applications, (37) 3236–3247. DOI:10.1016/j.eswa.2009.09.056
Liu, X. (2020). Analyzing the impact of user-generated content on B2B Firms' stock performance: Big data analysis with machine learning methods. Industrial marketing management, 86, 30-39.‏ DOI:10.1016/j.indmarman.2019.02.021
Liu, Yao & Jiang, Cuiqing & Zhao, Huimin. (2019). Assessing product competitive advantages from the perspective of customers by mining user-generated content on social media. Decision Support Systems. 123. 113079. DOI:10.1016/j.dss.2019.113079
Mandi Habibabadi, Z., & Samadi, M. (2023). Investigating the effect of user-created brand content on customers' behavioral responses, 9th International Conference on Management and Accounting Sciences, Tehran, https://civilica.com/doc/1671692. (in Persian)
Naeem, M. (2019). Understanding the role of social networking platforms in addressing the challenges of Islamic banks. Journal of Management Development.‏ DOI:10.1108/JMD-04-2019-0107
Nelson, P. (2016). Information and consumer behavior. Journal of political economy, 78(2), 311-329. https://www.jstor.org/stable/1830691
Sadeqi-Arani, Z., & Monemzade, M., & Mazroui Nasrabadi, E. (2023). Development of Technology Acceptance Model: Investigating the Impact of Consumer Experience, Inertia and Consumer Culture on Open Banking Acceptance (Case: Tejarat Bank).. Kashan Shenasi, (), -. doi: 10.22052/kashan.2023.252490.1071(in Persian)
Sohrabi, S., & Aghighi, M. (2018), The Effects of Cognitive and Emotional Assessment of Consumers on Diversification of Purchasing in Chain Stores, Journal of Afagh Humanities, 14, 29-46. (in Persian)
Taghdimi, T., Moshabaki Esfahani, A., Salehiamiri, R., & Navabakhsh, M. (2019). Marketing Pattern Modeling For Cultural Products Export According To Consumer Behavior (Case Study: painting). Consumer Behavior Studies Journal, 6(1), 311-332. doi: 10.34785/J018.2019.404(in Persian)
Taghikhah, F., Voinov, A., Shukla, N., & Filatova, T. (2020). Exploring consumer behavior and policy options in organic food adoption: Insights from the Australian wine sector. Environmental Science & Policy, 109, 116-124. DOI:10.1016/j.envsci.2020.04.001(in Persian)
Turkyilmaz, C., & Erdem, S., & Uslu, A. (2015). The Effects of Personality Traits and Website Quality on Online Impulse Buying. Procedia-Social and Behavioral Sciences, 98-105. https://doi.org/10.1016/j.sbspro.2015.01.1179
Volume 4, Issue 2 - Serial Number 12
Summer 2024
Pages 223-251

  • Receive Date 29 October 2023
  • Revise Date 04 February 2024
  • Accept Date 06 March 2024